volumetric capture studio

CIVIT has a volumetric capture studio that produces a three-dimensional visual representation of an object, a scene, or even a moving person. An observer can view the captured 3D scene from any direction. The captured content can be used in various applications such as virtual reality, augmented reality, artistic performances, education and training. For an overview of our studio, please see the introduction video on YouTube:

CIVIT Video Vision Engineer Devangini Patel introduces our Volumetric Capture Studio and its usage.

We welcome students, researchers and companies to our studio! Please see further information below on the practicalities related to preparing for shoots and contacting us.

We have collected a list of recommended practices for all users of the studio. Following these ensures that the quality of the resulting 3D models are as high as possible.

  1. Wear brightly coloured clothes with texture. Black colour is challenging to capture and can result in artifacts in the 3D model.
  2. Avoid eyeglasses. Due to the small dimensions and reflecting parts, glasses are challenging. Contact lenses are recommended.
  3. Have hair tied. Long hair often introduces artifacts that can be challenging to remove.
  4. Plan all movements to be done within an area of 1.6 meters in diameter. This is the size of the capture area. Movements performed outsize of this area will not be visible in the resulting model.
  5. Use slow and medium speed movements. The studio works well with both slow and medium speed of movements. Actors can talk, use gestures, show facial expressions and these would be captured. Fast movements result in motion blur.
  6. Have large accessories instead of small ones such as a ring. Accessories smaller than a wristwatch can be challenging to capture and model properly.
  7. Avoid dark, thin and glass material objects. Capturing dark, thin and glass objects is not recommended.
  8. Avoid objects with reflective material. Objects with materials such as metal may result in models with artifacts or holes.
  9. Short captures are better than long ones. Capturing several short sequences (e.g., up to 30 seconds) accelerates the workflow in the studio compared to capturing a single sequence lasting for 2 minutes. Checking the quality of the capture and doing retakes is quicker with short captures.

For some equipment, you might need operation instructions given by the CIVIT staff, or let CIVIT staff operate the equipment. In this case, the project number for work time allocation might be required.

Our studio supports the following file formats: .mvx, .obj, .gltf, .ply, and .glb. It is possible to integrate the content captured in the studio into Unity and Unreal Engine applications. We provide plugins for this if needed.

Let us know about your ideas and needs!

Interested users can contact us by sending an email to civit@tuni.fi. In this email, please include at least the following details:

  • What type of content would be captured?
  • What is the platform (Unity, web browser, etc.) where the captured content will be utilized?
  • Is there a need to capture also objects/props or only a person?

These details help us verify that our studio supports your use case. Researchers, teachers, and students at the Tampere Universities community can use the studio free of charge. The studio can also be rented by businesses and creative industries.

The studio has received funding from the Research Council of Finland as part of the MAGICS project, which forms an infrastructure network in the area of remote presence and virtualisation of humans, together with Aalto University and Uniarts Helsinki.